Collaborative Virtual Worlds and Education

Michael Roberts

As the ease-of-use and culture of Web 2.0 social media merge with the 3-D virtual environments we’ve come to associate with computer gaming, exciting new opportunities exist for using collaborative virtual worlds in education.  In this episode, PARC research scientist Michael Roberts offers some examples and suggests these environments might be particularly useful for triggering student interest in science and technology.

Resources for follow up

Published by

Michael Simkins

As TICAL’s consulting director, Michael edits Tblogical and produces fresh content for the TICAL portal,