Technology Information Center for Administrative Leadership

 

  Search Results

  The following results match the search criteria you entered.
  Click the "Next" button to view additional results.
  Return to the Matrix Search page.


Benefits of Gaming: What Research Shows By Jordan Shapiro (June 2014)

http://ww2.kqed.org/mindshift/series/guide-to-games-and-learning/

Research overview on the benefits of games and gaming in education
 

3-D Printing a Goo Goo

http://www.techlearning.com/article/8606

In this Tech & Learning article, Michael Simkins shares an emerging technology called a fabber. This enables you to print three-dimensionally. Michael shares an overview of the fabber and possible application in classrooms and schools.
 

5 visionary lessons from beyond the world of ed tech

https://www.iste.org/explore/ArticleDetail?articleid=89

Elements of a shared vision for instructional technology integration may include new ideas we can glean from the cutting edge of other fields. Read this blog post to see if an idea from one of these thought leaders sparks your interest.
 

7 Habits of Highly Effective Tech Leading Principals

https://thejournal.com/Articles/2012/06/07/7-habits-of-highly-effective-tech-leading-principals.aspx

The most successful technology initiatives take place at schools where school leaders are technology leaders as well. In this article T.H.E. Journal surveyed principals from across the country to identify the attributes they think a principal who wants to be an effective technology leader should demonstrate.
 

7 Things You Should Know About...

http://www.educause.edu/research-and-publications/7-things-you-should-know-about

The EDUCAUSE Learning Initiative's (ELI's) 7 Things You Should Know About... series provides concise information on emerging learning technologies and related practices. provide quick, no-jargon overviews of emerging technologies and related practices that have demonstrated or may demonstrate positive learning impacts. Any time you need to explain a new learning technology or practice quickly and clearly, look for a 7 Things You Should Know About... brief from ELI. Use these briefs on enhance professional development and create dialogue on emerging technology.
 

A Research Definition of Bullying

http://www.cobbk12.org/preventionintervention/Bully/Definition%20of%20Bullying.pdf

Dan Olweus, a researcher from Norway and reknowned expert in the field of bullying offers a clear definition of what does, and does not, constitute bullying. The four criteria included in his definition are very helpful to educators who are trying to determine when bullying is taking place.
 

ACSA-PARC Intern Blog

http://acsa-parc.blogspot.com/

Teams of California Administrators have had the opportunity to participate as Interns at the Palo Alto Research Center (PARC) for several years. PARC is world-famous for their high levels of collaboration, innovations, and technology inventions. This blog was developed to capture reflections and implications of the Intern experience. School leaders can download presentations that would be useful for personal and professional development. Check it out!
 

Adapting to the Schoolhouse What Business Already Knows About The Millennials

http://www.cruxresearch.com/downloads/youth-marketers-0905.pdf

What have youth marketers learned that can help educators reach youth effectively? Plenty! With particular focus on "tweens"--kids in the early middle school years when marketers believe lifelong attitudes toward brands form--this short, easy-to-read article discusses marketing approaches and how such approaches might be appropriated by educators to increase the chances of reaching educational goals.
 

Advances in Social Emotional Learning and Its Application in Policy and Practice in K-12 Education

http://bit.ly/2qUf5W4

A brief on research related to SEL and its impact in education.
 

Apple Classrooms of Tomorrow (ACOT2)

http://ali.apple.com/acot2/program.shtml

Apple Classrooms of Tomorrow - Today (ACOT2) is a collaborative project to help high schools get closer to creating the kind of learning environment this generation of students needs, wants, and expects so they will stay in school. ACOT2 assumes as its starting point that time-honored yet outmoded approaches to education and education reform must be replaced with new and creative ways of thinking about designing learning environments for this generation of students. With a 30-year history of delivering innovative technology and education solutions, Apple has initiated ACOT2 to articulate and demonstrate powerful design principles focused on improving education in America.
 
<<Prev | 1-10 | 11-20 | 21-30 | 31-40 | 41-50 | 51-60 | 61-70 | 71-80 | 81-90 | 91-100 | 101-110 | 111-120 | 121-130 | 131-135 | Next>>
(Displaying 1 - 10 of 135)