Technology Information Center for Administrative Leadership

 

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AdultEd Online

http://adultedonline.org

Are you looking for a great resource for technology planning specific to adult education? Look no further. This website developed by Sacramento County Office of Education in conjunction with the University of Michigan provides tools that assess administrator and teacher skills for technology integration and distance teaching.
 

BrainPop.com

https://www.brainpop.com/

This site offers educational animated movies for K-12 to explain academic concepts in a voice and visual style that is accessible, educational, and entertaining. Subscriptions for schools are available as well as CD's. These movies can also be shown to parents. You can view sample movies on the site.
 

Cyber High

http://www.cyberhigh.org

Interested in distance learning or independent study options? Cyber High is a comprehensive electronic high school that is available to any student with Internet access. The Cyber High curriculum claims to be aligned with the Content Standards and Frameworks of California. As of 2008, all courses are accredited through the Fresno Unified School District of which Roosevelt High School in Fresno, California, is the sponsoring entity. Many courses meet the College Prep A-G requirements for the University of California system.
 

Doceri

http://doceri.com/

Doceri is a tool for presentations and lessons. Through the Doceri Remote iPad app and Doceri Desktop software, you can control a computer (Mac or Windows), easily launch any document or application, and annotate over them at any time. You can save drawings and play them back in the future allowing even better presentations to be created from your existing PowerPoint or Keynote slideshows. If you just want to use it as a whiteboard, you can create any handwritten/drawn content on any background of your choice.
 

ExploreLearning

https://www.explorelearning.com/

ExploreLearning's Gizmos provide teachers with the world's largest library of interactive online simulations for math and science education in grades 3-12. Gizmos help students develop a deep understanding of challenging concepts through inquiry and exploration. Gizmos are research-based, flexible tools used by teachers across all 50 states. Gizmos are ideal for small group work, individual exploration, and whole class instruction using an LCD projector or interactive whiteboard. Gizmos are correlated to state curriculum standards and over 200 textbooks, making them easy to integrate into your instructional program.
 

Gary S. Stager

http://www.stager.org

Gary Stager is a leader in the integration of laptop computers in schools. This website offers a wealth of resources gleaned from his experiences as an educator, researcher, and consultant. Gary Stager is available as an educational consultant.
 

Jing

https://www.techsmith.com/jing.html

Jing is a free (as of 2008) online resource that captures images and video--whatever is happening on your computer screen--and publishes it for you on the Internet. If you or your students have a need to produce multimedia projects for others to watch, you'll want to take a look at Jing. The introductory video is worth watching, even though it takes a bit of time to download. (And you may want to let it fully download before you start to watch to avoid interruptions.)
 

K-12 Handhelds

http://www.k12handhelds.com/101list.php

Do teachers and parents ask you if handheld computers have any use in the classroom? K-12 Handhelds has a list of 101 educational uses for handhelds. This list included classroom solutions for teachers and students.
 

Landmarks for Schools

http://www.landmark-project.com

This site offers online tools and links to teaching and learning resources. Two areas that are especially noteworthy are Class Blogmeister and Citation Machine. Educators may use Class Blogmeister to create classroom blogs, and Citation Machine is a great tool for teaching students how to properly cite print and online resources.
 

Mark Prensky's Digital Game-Based Learning

http://www.games2train.com

Here you have it: e-learning that is fun. If you are under the age of 40, you probably had or have a video game machine of some sort. You can see the ability of this medium to marry the fun of playing a video or computer game with all the information needed to accomplish training objectives. K-12 education may not be quite ready for this, but who knows? With over 50 case studies and examples, this site graphically illustrates how and why Digital Game-Based Learning is working for learners of all ages in all industries, functions and subjects.
 
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