Technology Information Center for Administrative Leadership


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Benefits of Gaming: What Research Shows By Jordan Shapiro (June 2014)

Research overview on the benefits of games and gaming in education

A Nation of Opportunity: Building America's 21st Century Workforce

Find effective strategies to build 21st century skills and how education relates to that goal in this report from the 21st Century Workforce Commission. The Commission was appointed by Congress to recommend the best ways to prepare citizens for the information technology work of the future.

Adapting to the Schoolhouse What Business Already Knows About The Millennials

What have youth marketers learned that can help educators reach youth effectively? Plenty! With particular focus on "tweens"--kids in the early middle school years when marketers believe lifelong attitudes toward brands form--this short, easy-to-read article discusses marketing approaches and how such approaches might be appropriated by educators to increase the chances of reaching educational goals.

Apex Learning

Apex Learning is a subscription-based service that provides online interactive textbooks complete with standards based content linked to pre-evaluated resources for additional research and exploration.

ASCD Whole Child

The Association of Curriculum an Development (ASCD) calls on parents, educators, policymakers, and communities to join forces to ensure our children become productive, engaged citizens of the 21st century. This website contains resources to help promote the whole child. Resources include podcasts, research articles, videos and a school rating instrument.

Assessment Landscape Report

The Partnership for 21st Century Skills has put together two great resources relating to assessment. The first is The Assessment of 21st Century Skills: The Current Landscape (June 2005), a comprehensive resource for policy, education, and business leaders. The second resource, Assess 21, is a database that provides a growing collection of practical assessments and information related to assessing 21st century skills and learning.

Based on a Review of Relevant Research

Looking for a quick path to relevant research on technology and education? Here is a shortlist of excellent research summaries. You'll find this very helpful in updating or creating a technology plan to meet requirements of No Child Left Behind (NCLB) legislation or applying for grants (e.g. EETT).

Center for Applied Special Technology

The Center for Applied Special Technology, CAST is a non-profit organization whose mission is to expand educational opportunities for individuals with disabilities through the development and innovative uses of technology. Based upon Universal Design Learning (UDL), this site provides models, research-based articles and white papers, as well as other information about making curriculum available to all students.

Classroom Response System (Clickers) Bibliography

This bibliography is a list of articles on classroom response systems (CRSs or clickers) produced by Vanderbilt's Center for Teaching. Most of the articles present some form of research on the effectiveness or impact of CRSs on student learning. Many of the articles are discipline specific for a variety of content areas. These articles will give some ideas on how to put CRSs into practice.

Collaborative Virtual Worlds and Education

In this Radio TICAL episode, PARC research scientist Michael Roberts offers some examples and suggests how 3-D virtual environments might be particularly useful for triggering student interest in science and technology.
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