For: "virtual world" simulat* gaming
Records found: 8
Eleven years ago, Jim Scoolis took the helm of Monarch Grove Elementary School in Los Osos, California. Designed to be the district’s “technology model,” the newly built school was fully wired and offered then state-of-the-art equipment. The only trouble was few teachers were using the stuff. In this Radio TICAL episode, Jim recounts the “journey West” he and is staff made as they moved from e-mail to simulations—and how they overcame the obstacles they encountered along the way.
ReactionGrid offers a 3-D, virtual world where “residents”can create, learn, collaborate, and explore. Unlike Second Life and other popular virtual-world communities, where maturity ratings are often not enforced, ReactionGrid offers a family-friendly environment that is targeted largely at the education market but also serves companies that want to conduct business in a professional environment.
ExploreLearning's Gizmos provide teachers with the world's largest library of interactive online simulations for math and science education in grades 3-12. Gizmos help students develop a deep understanding of challenging concepts through inquiry and exploration. Gizmos are research-based, flexible tools used by teachers across all 50 states. Gizmos are ideal for small group work, individual exploration, and whole class instruction using an LCD projector or interactive whiteboard. Gizmos are correlated to state curriculum standards and over 200 textbooks, making them easy to integrate into your instructional program.
Classroom Learning 2.0
A free tutorial designed for you to do on your own or as a part of a group. You will learn the Web 2.0 tools that are bringing our kids in touch with the entire world through social networking, wikis, video, podcasting, and gaming sites. Brought to you by the California School Library Association (CSLA).
Gooru is a free search engine for learning that makes it easy for teachers to discover educational content, organize it into learning playlists, and teach and share it with students to study. Resources include website, primary source documents, models, simulations, and more. The resources are aligned to Common Core State Standards.
Quaglia Institute for Student Aspirations
The work of the Quaglia Institute for Student Aspirations (QISA) is the inspiration for the implicit curriculum David Reilly discusses in his Radio TICAL interview (January 2014) on technology's role in the convergence of common core, implicit curriculum, and trans-modernist pedagogy. One of the QISA products, the My Aspirations Action Plan, is a technology based student portfolio that includes "progressive gaming" and interactive elements.
Gaming Can Make a Better World
Games like World of Warcraft give players the means to save worlds, and incentive to learn the habits of heroes. What if we could harness this gamer power to solve real-world problems? Jane McGonigal says we can, and explains how in the TED talk.
Benefits of Gaming: What Research Shows By Jordan Shapiro (June 2014)
Research overview on the benefits of games and gaming in education