For: "computing blueprint" ubiquitous laptop -wired -mval -hacks
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This blog by Scott McLeod provides resources, success stories, videos, news, and more relating to 1:1 computing programs. Whether you are interested in a laptop, netbook, or handheld program, this is a great place to start gathering information about ubiquitous computing.
Planning for 1:1
In this Radio TICAL episode hear Eileen Lento, K-12 education strategist at Intel, talk about some of the critical aspects of the planning process for moving to anytime, anywhere, anyway learning in a ubiquitous, one-to-one computing environment.
The Future of Ubiquitous Computing – Zero Cost Licensing with Open Source
In this Radio TICAL episode, the Director of CoSN’s K-12 Open Technologies Initiative, Steve Hargadon, shares an overview and the benefits of adopting open source software in your schools.
Developing a Learning Community For One Laptop Per Child Implementation
In this TICALevision episode, George Lieux, Technology Integration Specialist at Fort Smith Public Schools in Fort Smith, Arkansas shares a program that was recently implemented in the district. Several classrooms, from 2nd grade to 12th grade, received a mini-notebook (UMPC) for every student in the classroom. As the lead technology professional development trainer, George highlights how he trains the teachers virtually to model the use of the laptops and to promote project-based learning.
Mini Computers for Every Student in the Classroom
In this Radio TICAL episode, Arkansas cadre members Harry Dickens, John Calaway, and Jim Yeager speak to George Lieux, an Arkansas cadre member and technology integration specialist at Forth Smith Public Schools about his districts one laptop per child program including how it was funded, how the district provided professional development, how teachers have changed the way they teach, and how the program will be expanded in the future.
Maine Learning Technology Initiative
Are you looking for research on using laptops to integrate technology in the classroom. Maine has been a pioneer in one-to-one laptop for student use. Administrators, technology coordinators, and other interested educators can use Maine’s experiences to evaluate the potential benefits for a project of this type and the obstacles for implementation. This posting at Maine’s state web-site goes into great detail about the project. It includes a description of the project, content development, and samples of student work.
Gary S. Stager
Gary Stager is a leader in the integration of laptop computers in schools. This website offers a wealth of resources gleaned from his experiences as an educator, researcher, and consultant. Gary Stager is available as an educational consultant.
K-12 Computing Blueprint
If you think one-to-one is the way to go, check out this collection of resources provided by Intel Corporation in association with Technology & Learning magazine. You'll find tools, models, and advice for your technology planning process. Though focused on one-to-one computing programs, the concepts are equally adaptable to most any implementation of new technology, especially in terms of building the foundation for transformation and systemic change.
This mini laptops made by Asus are very affordable and a great way to start a one-to-one laptop program in a school. Very easy to use and light-weight, they are being used in several schools today. Check out size, prices, accessories, and community to see how they are being used and optional software.
ClassDojo is a classroom tool that helps teachers improve behavior in their classrooms quickly and easily. It also captures and generates data on behavior that teachers can share with parents and administrators.Easily award feedback points for behavior in class in real-time, with just one click of your smartphone or laptop. This actually improves behavior. ClassDojo provides instant notifications for your students. All fully customizable for your classroom.
ClassDojo gives you behavior-tracking analytics and reports that can be shared with parents and administrators, all with just one click. No data entry needed, ever.
TimeMe's timer stopwatch products let users time meetings, time classes, time projects, tasks, tests, presentations or events. Most basic timers are free and are great to use on a laptop during a presentation, lesson or workshop to signify time limits.
This Wikipedia article provides an overview of tablet computers including the history of tablet computers, an explanation of the touch interface, various tablet forms, and a comparison with laptop computers.
ClassGather (formerly ECOVE) is a teacher evaluation and walk-through tool. It is available as an IPAD app that syncs with your laptop or desktop and produces reports and graphs about single or multiple observations over time. Observation tools are customizable and there are tools based on state teaching standards. Ecove can be used to customize walk-through tools based on the common core. This tool is available for a free 30 day trial and may be purchased after the trial period.
Google Form Template: Learning Management System (LMS) Feedback Survey and Evaluation
As you begin to transition to online or blended learning in your school/district or just want to provide teachers the opportunity to create a paperless learning environment selecting the right LMS can be a daunting task as there are pros and cons for each. Use this survey and evaluation form developed by the Oxnard Union High School District to strategically qualitatively and quantitatively determine the pros and cons of each including teaching and learning functionality as well as layout, ease of use, and ubiquitous access.
Inquiry-Based Learning: Developing Student-Driven Questions
Wildwood IB World Magnet School uses the inquiry-based model to put students in charge of their learning, with lessons that stem from student questions and harness the power of curiosity. As technology becomes more ubiquitous, teachers and administrators will learn that children still need Curriculum that is challenging, that asks good questions, and that requires readily available technology to complete, create, research, or review knowledge outside of the physical classroom, and not sitting at their desks looking at a screen all day.